local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133108006
L1_1 = {}
L2_1 = {}
L2_1.config_id = 6001
L2_1.monster_id = 20011101
L3_1 = {}
L3_1.x = -264.915
L3_1.y = 201.498
L3_1.z = -888.545
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 35
L2_1.drop_id = 1000100
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 6004
L3_1.monster_id = 20010702
L4_1 = {}
L4_1.x = -266.67
L4_1.y = 201.533
L4_1.z = -888.335
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 31.301
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 35
L3_1.drop_id = 1000100
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 6006
L4_1.monster_id = 20010604
L5_1 = {}
L5_1.x = -268.566
L5_1.y = 201.423
L5_1.z = -886.084
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 75.843
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 35
L4_1.drop_id = 1000100
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 6007
L5_1.monster_id = 20010904
L6_1 = {}
L6_1.x = -267.93
L6_1.y = 201.251
L6_1.z = -884.541
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 359.247
L6_1.y = 78.06
L6_1.z = 356.443
L5_1.rot = L6_1
L5_1.level = 35
L5_1.drop_id = 1000100
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 6012
L6_1.monster_id = 20011301
L7_1 = {}
L7_1.x = -265.85
L7_1.y = 201.305
L7_1.z = -885.717
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 55.847
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 35
L6_1.drop_id = 1000100
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 6013
L7_1.monster_id = 20011201
L8_1 = {}
L8_1.x = -267.0
L8_1.y = 201.317
L8_1.z = -885.377
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 356.589
L8_1.y = 71.933
L8_1.z = 358.163
L7_1.rot = L8_1
L7_1.level = 32
L7_1.drop_id = 1000100
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 6014
L8_1.monster_id = 20011201
L9_1 = {}
L9_1.x = -266.271
L9_1.y = 201.378
L9_1.z = -886.572
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 2.288
L9_1.y = 59.603
L9_1.z = 1.054
L8_1.rot = L9_1
L8_1.level = 32
L8_1.drop_id = 1000100
L8_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1006002
L2_1.name = "ANY_MONSTER_DIE_6002"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6002"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_6002"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1006005
L3_1.name = "ANY_MONSTER_DIE_6005"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6005"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_6005"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 3
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 6012
L5_1 = 6013
L6_1 = 6014
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_6005"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L5_1 = 6001
L6_1 = 6004
L7_1 = 6006
L8_1 = 6007
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_6002"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L4_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCountByGroupId
  L3_2 = A0_2
  L4_2 = 133108006
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_6002 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "200112"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_6002 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_6005 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.RefreshGroup
  L3_2 = A0_2
  L4_2 = {}
  L4_2.group_id = 133108006
  L4_2.suite = 2
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_6005 = L1_1
